Wednesday 9 March 2011

To create a CA account

When one does start a monster hunter account, one can add attack and defence, just note my recommendation - first goal: 300 stamina and defence, second goal: 600 stamina and defence. Or in any case, equal.

Why those numbers? If one has 288 of both resources, it takes 24 hours to grow back. If one has 576, it takes 48 hours, so one can be away for two days and not waste anything. And round numbers are just cooler. If one's monster hunter account is not specific to defence or attack, equal amounts rule. If one has 100 stamina and 400 energy, one's stamina refills in 8 hours 20 minutes, but one's energy is only 25% refilled, and it looks horrible. And if one is away 33 hours 20 minutes, one's energy has refilled, but one has wasted stamina.

And one can be given a link which gives one 20 FPs as a welcome gift. One has 20 FPs at the start, and another 20 makes one have 40 FPs. However, it is recommended to start thinking about refills when one has 200+ resources, otherwise it feels like a waste. I mean refill 48 stamina - can't one just wait 4 hours? One sleeps longer than that, so it's like paying for stuff one would get free during the night. Yes, it is true that any amount of stamina is free if one is patient enough, but monsters do not flee in four to ten hours, but they do in four to ten days.

With 40 FPs at the start, one is wiser to buy a monthly of one's choice. I consider the following useful:

Scarlett: 6% income boost (Mercedes has 5%, but the larger the income, the valuable the 1%)

Solara: transfers 20% max energy to max stamina on skillpoint value (2 energy for 1 stamina)

Godric: +20 max energy

Barbarus: threefold hits (both attacks and defendings use 3x the resource, and hit 3x as hard)

Maalvus: Same power as Barbarus, but with +3% critical

Deshara: +40 additional damage as rogue upon guild victory

Critical boosting generals are junk. All general have base critical of 10%, and generals with player attack bonus seem to increase that.

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