Monday 9 May 2011

On guild battles

Guides to guild battles that start out saying what you can do are nice, but they may lead to a newbie coming to guild battle and ruining everything, because they have not been told what not to do. So, this is a guide concentrating on what not to do.

What not to do in guild battles

Avoid hitting clerics you have doubts about winning, especially the inactive ones. Mages are to avoided, too, the same principle applies, except losing to a cleric is worse.

If you are not unusually strong on attack, your safe target is about 100 levels below you. If you lose to cleric. they will heal all opponent players in their gate with 10 health. If you lose to a mage, he inflicts 10 damage to all members in you guild who are in the same gate as you.

If a player has 2,000+ heath, it maybe more useful to hit those who have less than 2,000, especially in one hour festival battles, because you will waste all tokens on one target, and it may not be wise. Trying to take down an opponent with 6,000 health is generally a waste of tokens, especially when you are stunned and hit with ~33% of your damage.

Useful tips, and how can they turn bad

You always win against a polymorphed target. If you have a strong mage to polymorph for you, and if the target can be polymorphed, you can win them, no matter how tiny your strength. When an opponent is polymorphed, they have an icon next to their name, and when you slide your mouse over it, it says polymorph. However, if a mage and a rogue have announced teamwork on a target, intervening can be hazardous.

It is also not recommended to hit a morphed target when you are stunned. Generally mages morph targets nobody can win against otherwise. If you are stunned and hit with your decreased damage, a mage has to use up another token to morph the target, resulting the mage using 2 or 3 tokens where they could just have used 1.

You do 45 points more damage to a poisoned target, but as above, it is not recommended to hit a poisoned target when stunned. And unlike against a morphed target, you can lose to a poisoned target.

If your objective is to farm coins, and you encounter a small guild, or if victory is ensured, clerics and mages do not have to attack to get points. Clerics can heal, and mages can polymorph, both can be done multiple times on the same target. Also, you may want to keep some enemy clerics alive, and smaller levels to suicide against them, so they'd generate more hittable players.

Opponents that you may want to avoid

These abilities are unfortunately undetectable until someone attacks the opponent, and it could be helpful to inform your guild when you see those.

A rogue with evade. This ability gives owner a chance to evade damage. If you attack someone and you win, but they evade, it is actually a loss, considering your got nothing for wasting a token. Battle points, yes, but not what you went for.

A rogue with Deshara. Upon victory, a rogue does more damage than other classes anyway, but a rogue with Deshara does extra 40 damage.

A mage with Zurran. Upon victory, a mage inflicts 10 damage to all players in your gate, but a mage with Zurran inflicts 18 damage.

A cleric with Sanna. Upon victory, a cleric heals 10 health to all players in her gate, but a cleric with Sanna heals 14 health.

Any class with Daphne. Upon defensive victory, Daphne deflects 20 of opponent's damage back to opponent

On being stunned

For experimenting, warriors are the safest targets, because losing to a rogue takes more health from you. But when you are stunned, suiciding rogues can be preferred, because you can't lose any more health.

When you are stunned, you can be useful to your guild in making suicide attacks to the highest rogues or warriors you can find, assuming it's sensible to attack them.

Normal guild battle considers you stunned when you have 0 heath, festival guild battle considers at 200 health. For both types of battle, members are subtracted from guild health bar, if they have health below 200.

Opponents can use their powers whet they have health above 0. For that reason, inactive members should be hit below 200, but actives should be taken completely down.

Tuesday 3 May 2011

On divine items

Don't take it blindly as truth, but I surmise that divine items only have effect when you equip them in battle, meaning if you have divine demi items, but have stronger items in said category, you won't use divine items.

If my theory is correct, Force of Nature is ineffective when you have Transcendence. According to castleage.wikia.com, on attack, Transcendence is stronger than Force of Nature. You may not have Transcendence, but I do, so Force of Nature will not be useful to me, but if I get Heart of the Woods, it will be also my strongest weapon, so I'll use it. The same goes for Aegis of the Kings.

I am so glad that on a hunch, I started to pursue Heart of the Woods. Imagine my disappointment when I finally combine Force of Nature, and find out the game does not let me use it. You get penalty for good items, as Alessia worded it.

I have the four divine demi items, but I have no use for them, except in invades. I do not regret having stronger weapons, but I hope I won't get anything stronger that Heart of the Woods. Unless it is a divine weapon.

Sunday 1 May 2011

Invade gear I

Heroes:

Corvintheus, Aurora, Azriel, Mephistopheles, Banthus Archfiend, Theorin, Orc King, Kull, Sofira, Tristram, Phaethor, Solara, Stone Guardian, Deshara, Calista, Godric, Scarlett, Miri Bladebourne, Adriana, Darius, Lailah, Cartigan, Araxis, Leon Ironhart, Vanquish, Scourge, Hyacinth, Vorenus, Crom, Anwar, Artanis, Tifanna, Vulcan, Savannah, Ophelia, Serra Silverlight, Delfina Cloudslayer, Celesta, Noktar, Dante, Arielle, Elizabeth Lione, Gallador, Elin, Lilith and Riku, Valiant, Titania, Morrigan, Sephora, Terra, Mercedes, Shino, Edea, Garlan, Sano, Zarevok, Cid, Aeris, Elena, Strider, Dragan, Sophia, Penelope, Kobo.

Units:

Alpha Amethyst Serpents (1), Bahamut, the Volcanic Dragons (1), Alpha Sapphire Serpents (2), Alpha Emerald Serpents (3), Volcanic Knights (1), Cronus, The World Hydras (20), Tempest Elementals (1), Flame Invokers (11), Orc Champions (33), Griffin Riders (4), Hydra: Prometheus' (1), Hellslayer Knights (35), Dwarven Sentries (2), Gladiators (50), Monk Warriors (3), Orc Marauders (2), Hellkite Minions (99), Rogue Assassins (1), Illvasan Elites (5), Frost Tigers (1), Hydra: Atlas' (3), Platinum Knights (15), Greater Werewolfs (17), Demonic Stalkers (5), Seraphim Angels (6), Arcanists (117), Skeleton Knights (14), Angelic Sentinels (14), Hydra: Rheas (3), Hydra: Epimetheus' (1), Valor Knights (30).

Weapons:

Stormcrushers (3), Exsanguinators (13), Staffs of Jahanna (3), Hephaestus Swords (8), Warrior's Blades (1), Virtues of Justice (2), Genesis' Swords (3), Lion Fangs (1), Staffs of the Lifeless (2), Excaliburs (1), Zenarean Daggers (7), Bonecrushers (6), Berserker Axes (1), Wildleaf Bows (3), Blades of Vengeance (1), Infernal Swords (8), Deliverances (13), Solstice Blades (1), Zenarean Bows (42), Rift Blades (1), Lances of Valhalla (8), Cloudslayer Blades (1), Lifebanes (1), Avenging Maces (16), Burning Blades (10), Frost Edges (13), Lavareign Axes (17), Crystalline Rods (1), Icicle Lances (8), Punishers (5), Rockcrusher Axes (17), Deathrune Blades (13), Holy Avengers (1), Drakken Blades (4), Divinity Maces (2), Shining Greatswords (20), Jadan Wands (3), Bladebourne Sabers (3), Rockthorn Bows (11), Obsidian Swords (40), Wildwalker Staffs (2), Incarnations (1), Arctic Blades (21), Crusader Blades (1), Terra's Blades (30), Fury Maul Axes (1), Moonfall Maces (3), Onslaughts (34), Bramble Blades (36), Avengers (1), Judgements (3), Sun Blades (10), Frostwolf Axes (14), Lionheart Blades (11), Great Halberds (9), Araxin Blades (1).

Items:

Transcendences (1), Swords of Redemption (1), Moonfall Amulets (1), Crowns of Flames (1), Masks of Agememnon (1), Helms of Dragon Power (8), Purgatories (16), Windchaser Helms (2), Righteous Helms (1), Gladiator Pendants (1), Honor's Defenders (3), Juggernaut Medallions (1), Plates of the Wild (4), Aegis' of the Winds (1), Defenders of the Wild (1), Volcanic Helms (23), Glorious Plates (5), Lionheart Seals (1), Deathshields (8), Gladiator Plates (1), Amulets of Courage (3), Lifedrop Pendants (3), Deathrune Hellplates (3), Virtues of Fortitude (4), Bloodlord Plates (12), Archangel's Battlegears (14), Armageddon Pendants (3), Rings of Honor (4), Serpentine Rings (1), Teeth of Gehenna (3), Blood Flasks (2), Tempest Plates (1), Hellforge Plates (23), Zealot Robes' (7), Holy Plates (1), Lava Plates (9), Vinemender's Armors (2), Hero Insignias (1), Thawing Stars (5), Moonfall Robes' (1), Thornguard Helms (7), Moonfall Battlegears (1), Elemental Garbs (6), Lionheart Plates (1), Zenarean Chainmails (4), Juggernaut Shields (1), Braving the Storms (4), Swordsman Helms (1), Hellcore Defenders (1), Lifegiver Helms (5), Belts of Abaddon (6), Overseer Amulets (2), Spellweaver Cloaks (1), Vinewrap Rings (5), Crimson Cloaks (13), Inferno Shields (17), Death Wards (1), Seals of Agamemnon (1), Vortex Seals (6), Carmine Robes' (1), Moonfall Shields (1), Swordsman Battlegears (1), Infernal Plates (5), Marks of the Empire (29), Seraphim Shields (1), Galvanized Helms (5), Jadan Robes' (1), Armors of Vengeance (1), Divinity Plates (2), Gauntlets of Fire (6), Berserker Helms (1), Lion Scar Helms (1), Nightcraft Gauntletss (1), Celestial Helms (12), Glacial Raiments' (9), Silverlight Seals (1), Infernal Helmets (2), Bladebounrne Gauntlet' (2), Bladebourne Raiments' (2), Hellforge Gauntlets' (6), Nightcraft Plates (3), Wolfwood Amulets (1), Skullstone Relics (1), Amulets of the Tempest (1), Magicite Lockets (1), Lionheart Shields (1), Kromash Karapaces (3), Wildwalker Tunics (5), Bearheart Armors (1), Terra's Guards (11), Tempest Helms (1), Drakken Plates (2), Hands of Life (6), Cowl of the Avengers (1), Halcyon Necklaces (3), Platinus Armors (1), Nature's Reaches (1), Hands of Bounties (11), Glacial Helms (9), Jadan Signets (4), Divinity Helms (1), Mythril Fists' (1), Cloudslayer Pendants (3), Virtues of Temperance (2), Harmonies (1), Storm Bucklers (3), Plated Earths (11), Wildwalker Necklaces (4), Raven Cloaks (5), Kromash Krowns (3), Helms of Fear (7), Warrior Gauntlets (1), Terra's Crowns (24), Blazerune Necklaces (10), Crusader Shields (1), Amulet of Cefkas (1).

Magic:

Whirlwinds (1), Heroic Inspirations (1), Swarms of Darkness (11), Nature's Sunders (5), Strangling Vines' (2), Skullfires (29), Maelstroms (1), Tempest Storms (1), Consecrations (14), Blessings of Nature (1), Solar Desolations (1), Breaths of Fire (10), Atlantean Forcefields (8), Holy Smites (8), Lightning Storms (1), Immolations (8), Holy Auras (9), Empowering Storms (1), Time Shifts (1), Pestilences (10), Angels Crusades (2), Angel Fires (3), Lightning Bolts (8), Stone Skins (14), Marks of the Wolf (1), Berserker Frenzies (1), Wolf Spirits (17), Avengers Oaths (1), Greater Fireballs (43), Redeeming Lights (1), Shadow Blasts (11), Moonfall Auras (1), Holy Shields (67), Champions Auras (1), Fireballs (27), Dragon Charms (64), Heroes Resolves (116).