Monday 23 August 2010

Universal battlerules

The following rules should apply to every 168 hour monster in Castle Age, assuming you have a good team -

#1: Minimum damage or activity for levels 150+ is 3.5 million or 3,500 soldiers, but you should give it all you've got.

#2: If the party health or defense is under 90% or the armor is over 10%, do not attack. Wait for someone to heal, better yet, heal it yourself.

#3: No CTA before 144:00:00 for efficient kill, no CTA before 164:00:00 for speedkill. After that, a new CTA for every weapon.

#4: For attacks, use the highest value of stamina (10, 20 or 50). Use Orc King or Barbarus, if you have them. That reduces damage taken, because damage taken is the same for every hit.

Notes:

- Said rules should also apply to Skaar,
- By good team I mean 30+ players with level 150+,
- There may be no need for CTAs, as the monster is probably dead in given time (2 days),
- Minimum damage is so low because the higher requirement may scare of non-über players, but a good team knows better than to do only the minimal amount,
- Long CTA ban helps players to get better loot, feel free to modify that rule; but remember, the "no CTA" rule helps keep taggers off the crucial 150+ level slots.

Sunday 22 August 2010

If at first you don't succeed...


9 minutes, 52 seconds ago:

Victory! You were challenged by Filip. You defeated your enemy, taking 3 damage and dealing 10 damage to your rival. You gained 4 experience points and $0. You have won 15 Battle Points!

10 minutes, 13 seconds ago:

Victory! You were challenged to war by Filip. You defeated your enemy, taking 0 damage and dealing 9 damage to your rival. You gained 34 experience points and $0. You have won 10 War Points!


Persistent little fella. Can't beat him in war, let's try a duel!

Thursday 19 August 2010

Puhas täägimine

Ma loodan, et meie tiimi liikmeil on illusioon, et ma olen tohutu ründaja, kes on Azriel'i lahingu esirinnas oma 8,3 miljoniga. Haa, vabandust, see on teine Peeter. Ma olen see neetud seavagiina, kes on õnnetult all oma 2,8 miljoniga. Eelmisel Azriel'il oli mu aktiivsus nii kõrge tänu sellele, et areenipalaviku raames kasutasin staminatäitmisi. Otsustasin seekord mitte ühtegi täitmist teha ja teile tõestada, et mu jutus, et kõigil 150+ tasemetele ei ole 4 milli köki-möki, on iva. Castle Age aluseks on matemaatika. Esitan teile siis faktid:

möödas on 41 tundi,
elu on maas ~75%,
minu aktiivsus on 2,8 miljonit,
lähtudes eelnevast, läheb 13,67 tunniga 25% elu,
mina olen teinud 13 tunniga 933,34k kahju,
minu lõppaktiivsus tuleb 3,7 miljonit,
olen level 213.

On lähedane absoluutsele miinimumile, aga mitte päris. Aga seega, mõni, kes areneb nagu mina, ehk kes tuunib energiat ja kaitset, kuid on tase 167, mis on 150+, ei pruugi saada 4-6 milli täis. Ja nüüd, vaadake Kasparit - 7,1 milli. Level sama, mis mul. Vaadake Joonast - 3,9 milli. Level alles 149. Arvatavasti sellist arengut te soosite. Kas ma olen siis tiblapeenis, et ei ole mängija, kel energia 30, kaitse 37, kuid rünne 500 ja sitkus 500? Mul on energia 440 ja kaitse 495, aga meil on lihtsalt nii hea tiim, et mul pole eriti võimalust oma energiat kasutada.

Lisaks paneb suur miinimumnõue osadele peale väga suure surve. Hea tiimi liikmed ei vaja miinimumi, nad panustavad niikuinii oma võimaluse piires. Põhjus on see, et hea tiim on mõtlev tiim, kes teab, et Azriel'i ei saa maha kui iga liige teeb 2 milli ja siis loodab, et teised teevad ära.