Tuesday, 28 June 2011

Egg rolls

I think with every game, there are rumours. With Castle Age as well. The summoner must have the last hit, speedkills make better loot, specific items to Kobo will give you Celesta's Devotion... At least one of the rumours says you need to give Kobo eggs. This log kind of proves that this is not necessarily always the case. Incidentally, it also proves the general Kobo might not only allow 8 items instead of 10, but also will limit the rolls to 8 instead of 10.


Green dragon eggs:

1) Earth Orb [3/4]!
2) Poseidons Horn [7/3]!
3) Demonic Sword [8/5]!
4) Atlantean Archer [12/10]!
5) Deathrune Signet [9/6]!
6) Pauldrons of Light [5/11]! (the shoulderpads)
7) Icy Handguards [5/5]!
8) Paladin's Oath [7/8]!

You have exceeded the 10 emporium roll limit for the day. Come back tomorrow for another chance! - I haven't traded in the last 24 hours!

Golden dragon eggs:

1) Soul Catcher [8/7]!
2) Dragon Charm [3/1]!
3) Greater Fireball [6/1]!
4) Soul Catcher [8/7]!
5) Paladin's Oath [7/8]!
6) Onslaught [15/1]!
7) Atlantean Armor [4/10]!
8) Deathrune Signet [9/6]!

You have exceeded the 10 emporium roll limit for the day. Come back tomorrow for another chance! - Is it a bug? Does Kobo, while needing two less items, also allow you to take two less rolls?

Red dragon eggs:

1) Paladin's Oath [7/8]!
2) Demonic Sword [8/5]!
3) Atlantean Shield [7/7]!
4) Earth Orb [3/4]!
5) Soul Catcher [8/7]!
6) Frost Helm [7/5]!
7) Atlantean Armor [4/10]!
8) Pauldrons of Light [5/11]! (the shoulderpads)

You have exceeded the 10 emporium roll limit for the day. Come back tomorrow for another chance!

Blue dragon eggs:

1) Atlantean Archer [12/10]!
2) Pauldrons of Light [5/11]! (the shoulderpads)
3) Pauldrons of Light [5/11]! (the shoulderpads)
4) Onslaught [15/1]!
5) Deathrune Blade [11/14]!
6) Earth Orb [3/4]!
7) Mystic Armor [2/5]!
8) Pauldrons of Light [5/11]! (the shoulderpads)

You have exceeded the 10 emporium roll limit for the day. Come back tomorrow for another chance!

Green serpent eggs:

1) Frost Helm [7/5]!
2) Greater Fireball [6/1]!
3) Terra's Crown [10/7]!
4) Ice Orb [4/4]!

Red serpent eggs:

1) Atlantean Mace [6/3]!
2) Deathrune Signet [9/6]!
3) Soul Catcher [8/7]!
4) Soul Catcher [8/7]!

You have exceeded the 10 emporium roll limit for the day. Come back tomorrow for another chance!

Blue serpent eggs:

1) Paladin's Oath [7/8]!
2) Holy Gauntlets [4/6]!
3) Deathrune Signet [9/6]!
4) Deathrune Signet [9/6]!

Purple serpent eggs:

1) Trident of the Deep [6/3]!
2) Dreadnought Greatsword [7/4]!
3) Deathrune Signet [9/6]!
4) Greater Fireball [6/1]!

You have exceeded the 10 emporium roll limit for the day. Come back tomorrow for another chance!

Red volcanic eggs:

1) Soul Catcher [8/7]!
2) Ice Orb [4/4]!
3) Atlantean Armor [4/10]!
4) Pauldrons of Light [5/11]! (the shoulderpads)

Blue volcanic eggs:

1) Atlantean Shield [7/7]!
2) Frost Helm [7/5]!
3) Earth Orb [3/4]!
4) Frost Helm [7/5]!

You have exceeded the 10 emporium roll limit for the day. Come back tomorrow for another chance!

Yellow volcanic eggs

1) Helm of Dragon Power [30/30]!
2) Golden Hand [2/5]!
3) Deathrune Signet [9/6]!
4) Atlantean Shield [7/7]!

Green volcanic eggs:

1) Demonic Sword [8/5]!
2) Mystic Armor [2/5]!
3) Atlantean Shield [7/7]!
4) Dreadnought Greatsword [7/4]!

You have exceeded the 10 emporium roll limit for the day. Come back tomorrow for another chance!


You see, never can be bureaucratic enough.

1) Quick kill, better loot was true until hydras. It may still be true with Dragons.
2) There are gold medals for speed kills, you get skill pints for gold medal. However, they are attainable only the first time you kill a monster in <24h. If you improve your time, but already have a gold, they are not avarded.

Monday, 9 May 2011

On guild battles

Guides to guild battles that start out saying what you can do are nice, but they may lead to a newbie coming to guild battle and ruining everything, because they have not been told what not to do. So, this is a guide concentrating on what not to do.

What not to do in guild battles

Avoid hitting clerics you have doubts about winning, especially the inactive ones. Mages are to avoided, too, the same principle applies, except losing to a cleric is worse.

If you are not unusually strong on attack, your safe target is about 100 levels below you. If you lose to cleric. they will heal all opponent players in their gate with 10 health. If you lose to a mage, he inflicts 10 damage to all members in you guild who are in the same gate as you.

If a player has 2,000+ heath, it maybe more useful to hit those who have less than 2,000, especially in one hour festival battles, because you will waste all tokens on one target, and it may not be wise. Trying to take down an opponent with 6,000 health is generally a waste of tokens, especially when you are stunned and hit with ~33% of your damage.

Useful tips, and how can they turn bad

You always win against a polymorphed target. If you have a strong mage to polymorph for you, and if the target can be polymorphed, you can win them, no matter how tiny your strength. When an opponent is polymorphed, they have an icon next to their name, and when you slide your mouse over it, it says polymorph. However, if a mage and a rogue have announced teamwork on a target, intervening can be hazardous.

It is also not recommended to hit a morphed target when you are stunned. Generally mages morph targets nobody can win against otherwise. If you are stunned and hit with your decreased damage, a mage has to use up another token to morph the target, resulting the mage using 2 or 3 tokens where they could just have used 1.

You do 45 points more damage to a poisoned target, but as above, it is not recommended to hit a poisoned target when stunned. And unlike against a morphed target, you can lose to a poisoned target.

If your objective is to farm coins, and you encounter a small guild, or if victory is ensured, clerics and mages do not have to attack to get points. Clerics can heal, and mages can polymorph, both can be done multiple times on the same target. Also, you may want to keep some enemy clerics alive, and smaller levels to suicide against them, so they'd generate more hittable players.

Opponents that you may want to avoid

These abilities are unfortunately undetectable until someone attacks the opponent, and it could be helpful to inform your guild when you see those.

A rogue with evade. This ability gives owner a chance to evade damage. If you attack someone and you win, but they evade, it is actually a loss, considering your got nothing for wasting a token. Battle points, yes, but not what you went for.

A rogue with Deshara. Upon victory, a rogue does more damage than other classes anyway, but a rogue with Deshara does extra 40 damage.

A mage with Zurran. Upon victory, a mage inflicts 10 damage to all players in your gate, but a mage with Zurran inflicts 18 damage.

A cleric with Sanna. Upon victory, a cleric heals 10 health to all players in her gate, but a cleric with Sanna heals 14 health.

Any class with Daphne. Upon defensive victory, Daphne deflects 20 of opponent's damage back to opponent

On being stunned

For experimenting, warriors are the safest targets, because losing to a rogue takes more health from you. But when you are stunned, suiciding rogues can be preferred, because you can't lose any more health.

When you are stunned, you can be useful to your guild in making suicide attacks to the highest rogues or warriors you can find, assuming it's sensible to attack them.

Normal guild battle considers you stunned when you have 0 heath, festival guild battle considers at 200 health. For both types of battle, members are subtracted from guild health bar, if they have health below 200.

Opponents can use their powers whet they have health above 0. For that reason, inactive members should be hit below 200, but actives should be taken completely down.

Tuesday, 3 May 2011

On divine items

Don't take it blindly as truth, but I surmise that divine items only have effect when you equip them in battle, meaning if you have divine demi items, but have stronger items in said category, you won't use divine items.

If my theory is correct, Force of Nature is ineffective when you have Transcendence. According to castleage.wikia.com, on attack, Transcendence is stronger than Force of Nature. You may not have Transcendence, but I do, so Force of Nature will not be useful to me, but if I get Heart of the Woods, it will be also my strongest weapon, so I'll use it. The same goes for Aegis of the Kings.

I am so glad that on a hunch, I started to pursue Heart of the Woods. Imagine my disappointment when I finally combine Force of Nature, and find out the game does not let me use it. You get penalty for good items, as Alessia worded it.

I have the four divine demi items, but I have no use for them, except in invades. I do not regret having stronger weapons, but I hope I won't get anything stronger that Heart of the Woods. Unless it is a divine weapon.

Sunday, 1 May 2011

Invade gear I

Heroes:

Corvintheus, Aurora, Azriel, Mephistopheles, Banthus Archfiend, Theorin, Orc King, Kull, Sofira, Tristram, Phaethor, Solara, Stone Guardian, Deshara, Calista, Godric, Scarlett, Miri Bladebourne, Adriana, Darius, Lailah, Cartigan, Araxis, Leon Ironhart, Vanquish, Scourge, Hyacinth, Vorenus, Crom, Anwar, Artanis, Tifanna, Vulcan, Savannah, Ophelia, Serra Silverlight, Delfina Cloudslayer, Celesta, Noktar, Dante, Arielle, Elizabeth Lione, Gallador, Elin, Lilith and Riku, Valiant, Titania, Morrigan, Sephora, Terra, Mercedes, Shino, Edea, Garlan, Sano, Zarevok, Cid, Aeris, Elena, Strider, Dragan, Sophia, Penelope, Kobo.

Units:

Alpha Amethyst Serpents (1), Bahamut, the Volcanic Dragons (1), Alpha Sapphire Serpents (2), Alpha Emerald Serpents (3), Volcanic Knights (1), Cronus, The World Hydras (20), Tempest Elementals (1), Flame Invokers (11), Orc Champions (33), Griffin Riders (4), Hydra: Prometheus' (1), Hellslayer Knights (35), Dwarven Sentries (2), Gladiators (50), Monk Warriors (3), Orc Marauders (2), Hellkite Minions (99), Rogue Assassins (1), Illvasan Elites (5), Frost Tigers (1), Hydra: Atlas' (3), Platinum Knights (15), Greater Werewolfs (17), Demonic Stalkers (5), Seraphim Angels (6), Arcanists (117), Skeleton Knights (14), Angelic Sentinels (14), Hydra: Rheas (3), Hydra: Epimetheus' (1), Valor Knights (30).

Weapons:

Stormcrushers (3), Exsanguinators (13), Staffs of Jahanna (3), Hephaestus Swords (8), Warrior's Blades (1), Virtues of Justice (2), Genesis' Swords (3), Lion Fangs (1), Staffs of the Lifeless (2), Excaliburs (1), Zenarean Daggers (7), Bonecrushers (6), Berserker Axes (1), Wildleaf Bows (3), Blades of Vengeance (1), Infernal Swords (8), Deliverances (13), Solstice Blades (1), Zenarean Bows (42), Rift Blades (1), Lances of Valhalla (8), Cloudslayer Blades (1), Lifebanes (1), Avenging Maces (16), Burning Blades (10), Frost Edges (13), Lavareign Axes (17), Crystalline Rods (1), Icicle Lances (8), Punishers (5), Rockcrusher Axes (17), Deathrune Blades (13), Holy Avengers (1), Drakken Blades (4), Divinity Maces (2), Shining Greatswords (20), Jadan Wands (3), Bladebourne Sabers (3), Rockthorn Bows (11), Obsidian Swords (40), Wildwalker Staffs (2), Incarnations (1), Arctic Blades (21), Crusader Blades (1), Terra's Blades (30), Fury Maul Axes (1), Moonfall Maces (3), Onslaughts (34), Bramble Blades (36), Avengers (1), Judgements (3), Sun Blades (10), Frostwolf Axes (14), Lionheart Blades (11), Great Halberds (9), Araxin Blades (1).

Items:

Transcendences (1), Swords of Redemption (1), Moonfall Amulets (1), Crowns of Flames (1), Masks of Agememnon (1), Helms of Dragon Power (8), Purgatories (16), Windchaser Helms (2), Righteous Helms (1), Gladiator Pendants (1), Honor's Defenders (3), Juggernaut Medallions (1), Plates of the Wild (4), Aegis' of the Winds (1), Defenders of the Wild (1), Volcanic Helms (23), Glorious Plates (5), Lionheart Seals (1), Deathshields (8), Gladiator Plates (1), Amulets of Courage (3), Lifedrop Pendants (3), Deathrune Hellplates (3), Virtues of Fortitude (4), Bloodlord Plates (12), Archangel's Battlegears (14), Armageddon Pendants (3), Rings of Honor (4), Serpentine Rings (1), Teeth of Gehenna (3), Blood Flasks (2), Tempest Plates (1), Hellforge Plates (23), Zealot Robes' (7), Holy Plates (1), Lava Plates (9), Vinemender's Armors (2), Hero Insignias (1), Thawing Stars (5), Moonfall Robes' (1), Thornguard Helms (7), Moonfall Battlegears (1), Elemental Garbs (6), Lionheart Plates (1), Zenarean Chainmails (4), Juggernaut Shields (1), Braving the Storms (4), Swordsman Helms (1), Hellcore Defenders (1), Lifegiver Helms (5), Belts of Abaddon (6), Overseer Amulets (2), Spellweaver Cloaks (1), Vinewrap Rings (5), Crimson Cloaks (13), Inferno Shields (17), Death Wards (1), Seals of Agamemnon (1), Vortex Seals (6), Carmine Robes' (1), Moonfall Shields (1), Swordsman Battlegears (1), Infernal Plates (5), Marks of the Empire (29), Seraphim Shields (1), Galvanized Helms (5), Jadan Robes' (1), Armors of Vengeance (1), Divinity Plates (2), Gauntlets of Fire (6), Berserker Helms (1), Lion Scar Helms (1), Nightcraft Gauntletss (1), Celestial Helms (12), Glacial Raiments' (9), Silverlight Seals (1), Infernal Helmets (2), Bladebounrne Gauntlet' (2), Bladebourne Raiments' (2), Hellforge Gauntlets' (6), Nightcraft Plates (3), Wolfwood Amulets (1), Skullstone Relics (1), Amulets of the Tempest (1), Magicite Lockets (1), Lionheart Shields (1), Kromash Karapaces (3), Wildwalker Tunics (5), Bearheart Armors (1), Terra's Guards (11), Tempest Helms (1), Drakken Plates (2), Hands of Life (6), Cowl of the Avengers (1), Halcyon Necklaces (3), Platinus Armors (1), Nature's Reaches (1), Hands of Bounties (11), Glacial Helms (9), Jadan Signets (4), Divinity Helms (1), Mythril Fists' (1), Cloudslayer Pendants (3), Virtues of Temperance (2), Harmonies (1), Storm Bucklers (3), Plated Earths (11), Wildwalker Necklaces (4), Raven Cloaks (5), Kromash Krowns (3), Helms of Fear (7), Warrior Gauntlets (1), Terra's Crowns (24), Blazerune Necklaces (10), Crusader Shields (1), Amulet of Cefkas (1).

Magic:

Whirlwinds (1), Heroic Inspirations (1), Swarms of Darkness (11), Nature's Sunders (5), Strangling Vines' (2), Skullfires (29), Maelstroms (1), Tempest Storms (1), Consecrations (14), Blessings of Nature (1), Solar Desolations (1), Breaths of Fire (10), Atlantean Forcefields (8), Holy Smites (8), Lightning Storms (1), Immolations (8), Holy Auras (9), Empowering Storms (1), Time Shifts (1), Pestilences (10), Angels Crusades (2), Angel Fires (3), Lightning Bolts (8), Stone Skins (14), Marks of the Wolf (1), Berserker Frenzies (1), Wolf Spirits (17), Avengers Oaths (1), Greater Fireballs (43), Redeeming Lights (1), Shadow Blasts (11), Moonfall Auras (1), Holy Shields (67), Champions Auras (1), Fireballs (27), Dragon Charms (64), Heroes Resolves (116).

Thursday, 31 March 2011

On lost gifts

First, the best way to get gifts is from Facebook gift page, so always accept from there first.

However, when that list is empty, but Castle Age main page or army page shows you have gifts, go to army page, if not there already. In there, you see these gifts, but instead of clicking accept all or accept, right click on ignore, copy the link, paste the link in address bar, but do not hit enter! Replace ignore with acpt (in the link) then hit enter. That way you will accept the gift.

Oh, and when you want to send a gift to a certain friend but their name won't appear on the all friends list, you or you friend have unreceived gifts from each other. In that case, you also have to do this.



This is how the right-click menu looks like on Firefox. It says copy link address in Google Chrome and Opera, and copy shortcut in Internet Explorer.

The link you then paste to the addree bar looks like this:

http://apps.facebook.com/castle_age/army.php?act=ignore&uid=1098450478

When you have pasted it, do not hit enter! You have to change it to:

http://apps.facebook.com/castle_age/army.php?act=acpt&uid=1098450478

Wednesday, 30 March 2011

Some might say

Pringles: You don't have Exsanguinator?
Pringles: If you want Exsanguinator, it's very easy to get considering its strength. In guild monsters, the only sensible class to be is rogue.
Estrella: I'm being whatever Lay's says.
Pringles: Usually 20,000 damage to Baby Vincent will get you two epics, and it is the maximum you can get.
Estrella: We're not doing Vincents, Cheetos says the loot's naff in return for what you have to invest.
Pringles: Lay's can command you in guild battles, but in guild monsters, it is only sensible to be a rogue. Our guild does not have Cheetos, and we do Vincents regularly. Exsanguinator is shitloads easier to get than Hellblade, Stormcrusher or Staff of Jahanna. I just don't understand your guild.
Estrella: Leave my guild alone!! ;) LOL
Pringles: Yes, I spent 250 stamina making 58,500 damage to Baby Vincent, but it gives me more than good chance to get 2 epics, whilst to get a fair chance to get 2 epics from all recent monsters, you have to spend at least 1,000 stamina.
Estrella: I thought they were based on damage (except the dragons and other sta monsters).
Pringles: They are based on damage. But you still need stamina to do damage, not pigeon poop.
Estrella: Or attack.
Pringles: Or attack, yes, but still stamina too. And attack only decides if you win or lose, but not how much damage you make.
Estrella: Good, I wasn't planning on pooping on Vincent.

Some time later

Pringles: I have 11 Exsanguinators. If I get some tonight, I will tell you that. Also, I ask your permission to put that conversation to my blog, names changed, and irrelevant talk cut out.
Estrella: Don't forget to write that the girl you were talking to was incredibly beautiful, intelligent and articulate... Did I forget talented, knowledgeable and modest too?

I didn't get the Exsaguinator, but I got the Swarm of Darkness, which I also have 11 of

On duels, it's of course better to have Heart of the Woods and Divine Blast, but on invades and wars, Vincent loot is always handy. Plus the Swarm of Darkness is the best obtainable spell in the game, if you haven't been or done good in arenas and are not able to achieve 30 to 50 million in Convirtheus repeatedly.

Sunday, 13 March 2011

On the Tower of Transcendence

The ultimate goal in Tower of Transcendence is to unlock Agamemnon, who can not be summoned under monsters tab. From Agamemnon you can get pieces to combine Aegis of the Kings, the best shield in the game. Also, you can get a weapon and a helmet, which are stronger than the Exsanguinator and the Helm of Dragon Power, and a glove slightly weaker than Gauntlet of Fire.

If you don't have divine items, like Force of Nature (get ingredient from Jahanna), please don't fight Agamemnon, because Agamemnon has divine armor, it will prevent 1/3 damage. Only items with divine power can remove the armor power.

If you have joined another player's Agamemnon and have defeated it, the summon button on the boss floor of your own tower will appear. However, the game will not allow you to summon Agamemnon if you have not unlocked his floor yet. So don't believe the rumours.

Clicking the summon button on any other floor will summon one of the four monsters in that rank. You cannot choose which one. That means you can get unlucky and summon the dame monster over and over again. Festival monsters have a cooldown period in which you cannot summon another.

Festival monsters do not show up on your keep. They are found in festival monster list. You can get the link by right-clicking on engage and copying the link location. Getting the link from the battle by clicking call to arms button and copying the link (in blue) will result in helping link, regardless of you not publishing. The &action=doObjective in the link makes the link to help launch weapons.

It may be wise to not CTA too soon. You can request no CTAs until a given time, you can set damage limit. If the monster is not critical, please let everyone to do the required amount to get the points. The requirements are posted here (some data may be missing).

Points at a given rank count only within the rank. For example, if the highest you have unlocked is silver rank, fighting bronze rank monsters will earn you points in bronze rank, fighting gold rank monsters will earn you points in gold rank - when you unlock gold, the points are waiting.

Festival may not be necessarily worth it. If you really think about it, Aegis of the Kings' total attack is only 7 points higher that of the Sword of Redemption and total defence is 10 points higher, whereas our total attack is 100% attack skill + 70% defence skill + 100% general's attack + 70% general's defence + 100% weapons' attack + 70% weapons' defence; the same in reverse for defence. If, for example, your total attack is 1,750; will 7 points really change that much?

Then again, it is fun, and an achievement within the game. Besides, if you hunt monsters anyway, no real difference between festival and regular monsters, since loot is the same.